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61. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Alright CCP... You've confirmed moon mining and drug manufacturing in 0.4 systems. Any word on fighter assignment?
- by Darius Caliente - at 2014.06.17 14:42:00
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62. Fixing Downtime for Australians - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: I never have problems with DT no matter where I am, always good to use the time to get food, deliver wastes, check some mails or stretch the legs, feed the cats etc., though I do understand the feelings of disappointment f...
- by Darius Caliente - at 2014.06.12 13:36:00
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63. Fixing Downtime for Australians - in Player Features and Ideas Discussion [original thread]
I'm a USTZ player, I'm seldom around for DT unless I pull an all-nighter and sitting here tonight, experiencing DT I realized that if I was Australian I'd be pretty upset. DT is during peak playing hours for them, which must be a complete pain. Th...
- by Darius Caliente - at 2014.06.12 11:36:00
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64. Warp Scrambling Unit - in Player Features and Ideas Discussion [original thread]
I'd like to propose a new deployable that can only be deployed in low-sec. We don't have bubbles in low-sec, which is silly but I won't argue that instead let's find something that meets the requirements to fit in the middle ground that is low-s...
- by Darius Caliente - at 2014.06.08 10:50:00
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65. Drone Control Destabilizer - in Player Features and Ideas Discussion [original thread]
Phaade wrote: You are describing exactly what ECM should do. I agree!
- by Darius Caliente - at 2014.06.08 08:24:00
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66. Drone Control Destabilizer - in Player Features and Ideas Discussion [original thread]
Drones have become a very popular meta in EVE because they don't have a counter. The exception to this would be large smartbombs (limited usage depending on drone type and size of ship) or bombers (bombs can't be launched in low-sec). Neither of t...
- by Darius Caliente - at 2014.06.07 09:25:00
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67. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Now that the fighter changes have been released and are amazing, I'm going to say that I still think this is an awesome idea.
- by Darius Caliente - at 2014.06.06 10:47:00
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68. YALRI - Yet Another Local Removal Idea - in Player Features and Ideas Discussion [original thread]
Hey All! My idea only affects null but I think it would introduce an interesting new play dynamic. - Remove subspace communication beacons from null systems. - Reintroduce subspace communication beacons as an aspect of stations. -- NPC Null S...
- by Darius Caliente - at 2014.06.06 10:41:00
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69. EACS - Looking for an alliance name *Price: 1b ISK* - in In-Game Events and Gatherings [original thread]
What's the submission process? Anything posted directly to the forums is going to be registered by trolls.
- by Darius Caliente - at 2014.05.29 22:54:00
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70. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Insert long winded commentary on the relative safety of high-sec vs low-sec and no lack of self-aggrandizement You have some valid points and some invalid points, but they aren't overly relevant to this discussi...
- by Darius Caliente - at 2014.04.21 14:56:00
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71. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Rapscallion Jones wrote: Darius Caliente wrote: Fighters are about to become much more useful when Drone Skills and Modules start to affect them. In either case, it's about eliminating a very esoteric set of rules that confuse m...
- by Darius Caliente - at 2014.04.17 21:14:00
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72. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I disagree with any "fix" that would reinforce the fine line between lowsec and highsec. I am in favor of blurring that line instead. One reason it is difficult for players to get their feet wet in lowsec is because it...
- by Darius Caliente - at 2014.04.17 21:12:00
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73. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Stalence wrote: +1 Agree with OP completely. I would just add that Booster manufacturing at a POS also be allowed in 0.4 space as part of the proposed change. I didn't realize this wasn't allowed... adding it to the original list.
- by Darius Caliente - at 2014.04.17 21:06:00
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74. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Quaggan Stomp wrote: I disagree. The 0.4 and .3 systems are a "buffer zone", which arguably starts in 0.5 with the occasional gank gate camps and the delayed concord response. It is also a place for many players to enjoy more small scale com...
- by Darius Caliente - at 2014.04.17 03:14:00
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75. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: What does this actually fix? Does having some additional systems that can moon mine change anything significantly? Is fighter assignment that much of a thing (I didn't think fighters were really worth using generally to be...
- by Darius Caliente - at 2014.04.17 03:07:00
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76. Simple Low-Sec Band-Aid Solution - Fix 0.4 Systems - in Player Features and Ideas Discussion [original thread]
I'm not suggesting that this will fix low-sec long term but it will increase content while we wait for a fix for low-sec. The concept is pretty simple... 0.4 is currently the bastard child of low-sec. You can't moon mine, you can't assign fighter...
- by Darius Caliente - at 2014.04.16 07:18:00
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77. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Has any thought been given to the nerf to Rattlesnake (and it's smaller companions) when considering utility drones. Can we perhaps get the same percentage buff given across all drone classes? Example: 2 x EC-900 == weak 5 x EC-900 == Fighting C...
- by Darius Caliente - at 2014.04.14 21:52:00
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78. Fix the Launcher vs Turret Skill/Ammo Disparity - in Player Features and Ideas Discussion [original thread]
So to summarize your comments (I think): 1) Remove Gunnery Support Skill requirements from Gunnery Training. 2) Bring Launcher Ammo requirements in line with Launcher requirements. 3) Introduce a single skill per launcher size I like these ch...
- by Darius Caliente - at 2014.03.01 08:09:00
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79. Fix the Launcher vs Turret Skill/Ammo Disparity - in Player Features and Ideas Discussion [original thread]
This is something that's bothered me for a long time and given all the other changes being made to help new players, I think this is a small, quick fix that helps newer players better understand the logical progression in the game. If I start th...
- by Darius Caliente - at 2014.03.01 04:29:00
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80. WTS -- Assorted Caps + Battleships - in Sell Orders [original thread]
Basterd2Vill wrote: 1.8b for Rorqual and 2b for Moros Contracts up.
- by Darius Caliente - at 2014.02.06 16:32:00
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